AI Insights · Timothy · July 2025
Top 5 Casual Games on Android in Switzerland: Q2 2025
Explore the performance trends of the top casual games in Switzerland for Q2 2025, including downloads, revenue, and active users.
In the second quarter of 2025, the casual gaming market in Switzerland witnessed notable performance trends among the top titles on the Android platform. Here's a closer look at how these games fared:
Royal Match
Weekly Revenue: This game from Dream Games, Ltd. maintained a strong revenue flow, peaking at around $96K in mid-April and closing the quarter with $88K in the final week of June.
Weekly Downloads: Downloads experienced a gentle decline throughout the quarter, starting at 1.5K and ending around 1.2K.
Weekly Active Users: Active users saw a fluctuation, peaking at approximately 36K in early May before settling at 27K by the end of June.
Candy Crush Saga
Weekly Revenue: King's classic hit showed a gradual increase, reaching $64K in late May and tapering to $59K by the end of June.
Weekly Downloads: Downloads varied, with a notable rise to 836 in the final week of June.
Weekly Active Users: Active users experienced a steady decline from 17K at the start of April to 11K by the end of June.
Gardenscapes
Weekly Revenue: Playrix's game saw consistent revenue, peaking at $57K in mid-May and closing at $50K at the end of the quarter.
Weekly Downloads: Downloads decreased over time, starting at 509 and dropping to 348 in June.
Weekly Active Users: Active users declined from 12K in April to 6.8K by the end of June.
Coin Master
Weekly Revenue: Revenue grew steadily, peaking at $64K in the final week of June.
Weekly Downloads: Downloads decreased from 570 at the start of April to 272 by the end of June.
Weekly Active Users: Active users remained relatively stable, with a slight decrease from 4.3K to 3.8K.
Fishdom
Weekly Revenue: Fishdom demonstrated a strong revenue performance, reaching $50K in mid-May and closing at $42K in late June.
Weekly Downloads: Downloads started at 471 and ended at 336 in June.
Weekly Active Users: Active users showed a decline from 6.6K at the beginning of April to 6.3K by the end of June.
These insights, drawn from Sensor Tower data, reveal the dynamic nature of the casual gaming market in Switzerland. For more detailed insights, visit Sensor Tower.